i am having some problemns with audio stuttering on i3 laptop's and medium hardware phones. i tested a simple project with only one screen playng a music in loop, when i move my mouse the music stutter badly

But our build versions in another engines seams to be working properly on the same devices, and only the Godot builds are stuttering. We thought Godot 3.2.3 rc1, Godot 3.2.3 rc2, Godot 3.2.3 rc3 would come with a solution for this stuttering with the update in output latency for web, but it didn't do the trick for us.

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this audio problem only occurs in webexport, frequently on any medium hardware device such laptops and desktops from dual core processors with 2gb memory to i5 processors with 4gb memory.

i'ts not related to bad optimization on project because this problem can be replicate using am empty project with a single audio buffer and music playng on background in a single node

if you move the mouse or have some animation playng the audio get worse, i think this is not related to performance because has no fps drop on gameplay, just the audio become stutter and laggy

someone posted on github this same issue:

https://github.com/godotengine/godot/issues/40891

i'am posting on forum to know if someone has the same problem

2 years later