- Edited
Pixels in my 2D pixel art game are being deformed. I import all my sprites without filter (so that they're crisp and not blurry) and I have "Snap To Pixel" enabled, yet you can see individual pixels getting deformed. I've attached a screenshot example of what's happening.
This problem is showcased (and solved) in this video by HeartBeast:
However, the solution involves: importing all sprites with a 1px transparent border, importing with filter so they're blurry, and then attaching a specific shader to every asset.
This is cumbersome and also doesn't work for fonts, to which this problem is happening also.
Does anyone know how to fix this issue in a more convenient way?