• 2D
  • [Help]: Deformed Pixels in 2D

Pixels in my 2D pixel art game are being deformed. I import all my sprites without filter (so that they're crisp and not blurry) and I have "Snap To Pixel" enabled, yet you can see individual pixels getting deformed. I've attached a screenshot example of what's happening.

This problem is showcased (and solved) in this video by HeartBeast:

However, the solution involves: importing all sprites with a 1px transparent border, importing with filter so they're blurry, and then attaching a specific shader to every asset.

This is cumbersome and also doesn't work for fonts, to which this problem is happening also.

Does anyone know how to fix this issue in a more convenient way?

Well, I "solved" it.

I've been testing my game, for months, in non-fullscreen mode, and just expanding the game's window to full screen.

But I just set the project to start in fullscreen mode in the project settings, and that seems to have solved all my pixel deformation, and as well got rid of the black bars on either side I couldn't figure out (since my resolution and monitor are both 16:9) but didn't mention here.

Go figure.