I started working on a game and I want to generate the world map procedurally, right now I can do that but I don't know how to display Tiles with some sort of offset to represent the tile's height. In other words, I'm trying to have the effect of a 3d world based on isometric tiles placed with different Y offset based on the value that the Simplex noise in their coordinate has... How can I do that?
How to generate multiple levels of tilemaps for a pseudo 3d effect
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@Megalomaniak I confirmed my email, now should I just wait or should I re-post my question?
It's visible in the 2D section already.