Hello! When I import a 3D model, with rig and an animation, from Blender 2.8 to Godot, in GLTF format, the model is imported as an whole scene, and I have access to animations. But, when I import it as in .obj format, the model is imported as a mesh, and I can use it for my player (kinematic body), but I do not have access to animations.
How should I import the 3D model, or what should I do to use the model as player mesh and have access to animation?