This may have been covered somewhere already, but I am working on an original Legend of Zelda clone and I am wondering what the best way is to handle all of the overworld screens. I have the camera moving with the player in a consistent manner to the original game. but something tells me having a 4352x1408 timemap with however many enemies is not the most memory efficient path.
Any thoughts or advice on how Godot allocates memory? I don't want to do anything convoluted if it won't make any difference from a memory usage standpoint.
Any help would be appreciated. I am just getting started with Godot