Hello! I have a problem: Use Pixel Snap option does not work as I expect. This begs the question: do my expectations coincide with the real purpose of "Use Pixel Snap"?
Expectation: I am doing a low-resolution project, and I need each pixel to be strictly at an integer position. That is, if I move KinematicBody2D, the sprite attached to this node should move strictly along the pixel grid, respectively, the camera should behave in the same way. Therefore, I checked the Use Pixel Snap option.
Reality: This is not happening. Any graphic object when moving is positioned on a real pixel grid of the screen with a resolution of 1920X1080.
What am I doing wrong???