Hello everyone! I'm at it again learning more of the Godot engine after finishing my first game jam over the weekend and this time I have a 2D game with a base that moves along a Path2D.
With the current setup, the base moves as intended and all is fine and dandy, until the player steps in front of the moving base which makes it stop but it keeps on trying to get past if you leave it for a bit.
Both the base and the player are Kinematic2D and I'm wondering; how would one make it so the base has priority over the player, aka the player can't stop the base in its track and instead get pushed by the base?
Thanks!