• 3D
  • Is there a way to "stick" 3D objects together, and separate them by applying force?

I want to make a game, where you can destroy a house, and I want the bricks to stick to each other, and if apply strong enought force by hitting them, they will separate. Is there a simple way to implement this?

Bastiaan Olij made an introduction tutorial about Godot Physics. He explains exactly what you want in his 3 part tutorial.

Part 1: