- Edited
Hello, should be said that I'm new in Godot and don't now much, but resently I faced a problem with drawing transparent primitives. I need to draw grid that won't overlap background images a lot. For example I built simple tree:
And I have this code in DrawGrid node's script:
extends Control
export var lenX = 50
export var lenY = 28
export var tile_size = 16
var screenx
var screeny
func _ready():
screenx = get_viewport_rect().size[0]
screeny = get_viewport_rect().size[1]
func _draw():
for i in range(lenX):
var x = i*tile_size
draw_line(Vector2(x, 0), Vector2(x, screeny), Color(255, 255, 255, 100))
for i in range(lenY):
var y = i*tile_size
draw_line(Vector2(0, y+1), Vector2(screenx, y+1), Color(255, 255, 255, 100))`
Despite I specified alpha channel as 100, It drawing with alpha=255. How can I fix this and is it even possible? P.S. Sorry for my English, I still learning :0