I want to know if anyone is interested in remaking SpaceStation13 using the GoDot engine. If the engine is more suited for 2D games, then SS13 would be the perfect candidate.

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For those of you who don't know what Space Station 13 is: * Space Station 13 Review ~ MandaloreGaming


####What would be the minimal requirements for a playable version be?

  • Online play.

We have Nakama to enable this.

  • A way for us and others to easily make Pixel-art and upload the sprite animation (6 perspectives will be needed for x,y and diagonal).

We have Pixelorama, which itself is running on the GoDot engine.

  • Within the game, have a way for the host server to automatically or manually assign roles based on a player's preference. If there aren't any available positions, the assignment is random.

The minimal roles we can start with are: Janitor, Security, Traitor, Clown. . Janitor: Needs a sprite for a mop & bucket. Each time someone is hit, a bloody pixilated tile overlaps the one behind it. The mop and bucket are able to remove it. New conditions such as 'slippery wet-floor' can be added later, along with other new tools. . Security: They all have guns. We should start by not having the bullets be locked to the tiles (D-pad movement) and allow the player to use the mouse to aim. . Traitor: They are given the task to assassinate a particular player before time runs out. Each player has a name. This cannot be assigned to the Janitor or Clown unless these two roles can pick up weapons (Which requires the guns to be scattered around the ship). . Clown: Has a horn that honks at people. To make it more interesting, let's have the chances of the Clown being the target of the Traitor increased to 1:3.

There is already a working example that is built on unity: https://unitystation.org/ Create an account on the login screen and you'll get play their version.

For Linux users: Once you've downloaded the program, right-click the StationHub executable and select 'properties'. Then enable execute file privileges.

9 months later

Just seeing this in 2021, I think Godot will be a perfect engine to make a good SS13 sequel. If you're starting a project on this, or you've already started, write me in DM!

a month later

DM if you need an extra pair of hands.

OP didn't answer, we can start a project although i'm kind of a beginner :) Maybe starting a new post is a good idea

2 years later

This looks like a fun project to contribute to!