- Edited
I want to know if anyone is interested in remaking SpaceStation13 using the GoDot engine. If the engine is more suited for 2D games, then SS13 would be the perfect candidate.
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For those of you who don't know what Space Station 13 is: * Space Station 13 Review ~ MandaloreGaming
Chaos, Deathclaw ERP & Paperwork: Space Station 13 Review ~ Rimmy - Downunder Gaming
Space Station 13 Review | AHELP: Clown Grief Pls Ban He™ ~ SsethTzeentach
####What would be the minimal requirements for a playable version be?
- Online play.
We have Nakama to enable this.
- A way for us and others to easily make Pixel-art and upload the sprite animation (6 perspectives will be needed for x,y and diagonal).
We have Pixelorama, which itself is running on the GoDot engine.
- Within the game, have a way for the host server to automatically or manually assign roles based on a player's preference. If there aren't any available positions, the assignment is random.
The minimal roles we can start with are: Janitor, Security, Traitor, Clown. . Janitor: Needs a sprite for a mop & bucket. Each time someone is hit, a bloody pixilated tile overlaps the one behind it. The mop and bucket are able to remove it. New conditions such as 'slippery wet-floor' can be added later, along with other new tools. . Security: They all have guns. We should start by not having the bullets be locked to the tiles (D-pad movement) and allow the player to use the mouse to aim. . Traitor: They are given the task to assassinate a particular player before time runs out. Each player has a name. This cannot be assigned to the Janitor or Clown unless these two roles can pick up weapons (Which requires the guns to be scattered around the ship). . Clown: Has a horn that honks at people. To make it more interesting, let's have the chances of the Clown being the target of the Traitor increased to 1:3.