Hello! I want to import a 3D model in Godot. The model consists of many meshes: practically, a polyhedron is attached to each bone from the armature, and an icosphere is attached to each joint.
I attached a picture with the 3D model opened in Blender 2.8.
You can see how many meshes are there. In fact, there are 110 meshes: 3 for the head 3 for torso 36 for each hand 16 for each leg
What should I do, merge the meshes into one or import the model as it is now?