@ReimGrab It's good to know I'm not alone! In fact, now that you mention it, I've also experienced issues with normal maps not looking quite right in my other models.
I haven't reported that anywhere yet, but perhaps it's all related to the same importer issue. I will try exporting my other meshes as obj and see if normal mapping works differently on them.
Oh, and here's the github issue link: https://github.com/godotengine/godot/issues/38854