takedabro1 i am fairly new to godot so i dont know much. i was wondering if there was a way a mesh could start off invisible, but become visible when a button is pressed?
TwistedTwigleg Welcome to the forums @takedabro1! You can toggle visibility for a Spatial node using visible = true and visible.false (documentation). You can use a MeshInstance node to display the mesh, and because it extends the Spatial node, you can toggle visibility with the visible property :smile:
takedabro1 @TwistedTwigleg thank you for responding, if i were to use that what would i write?, would i just simply write visible.false at the beginning of the script?
cybereality You can add that code to the _ready function: func _ready(): visible = false I think you can also just use the inspector if you want to do it in the editor GUI.