I created a brick material that I tested on a 1x1x1 cube and it looked good. After applying this material to a larger surface, the material got really stretched, although I just wanted it to tile more. How do I make materials tile more on larger objects instead of stretching?
Make material tile more on larger objects instead of stretching
Is it a spatial material or custom shader? in case of a spatial material there's the UV scale options you can adjust for it. Or might even want to try out the world triplanar mapping as well.
It is a spacial material. I am aware of the UV scale and how it changes the tiling on the object. However, For example, a 4x4x4 cube's material looks a lot more stretched than a 1x1x1 cube's material, although they have the same UV scale. I want the material to not stretch out like this. I know I could create a new material and change the UV scale for every single object, but isn't there a less labor intensive solution? To state more simply: I want the material on both cubes to look the same, there should just be more bricks on the larger one.
Toggle the triplanar option on under the UV settings and make sure the world triplanar flag is also set to be on.
Thank you, this solved my problem!