Hi,
I'm (very) new to Godot (running 3.2.1 on Linux/X11), and am trying to add a Parallax Background to a scene. I have a 32 x 32 pixel image (png) that I'd like to repeat / tile over the entire background.
So I added the following nodes to my scene:
- ParallaxBackground
`-- ParallaxLayer
`-- Sprite
Now I'm trying to add my background texture image to the sprite, but can't figure out how to get it to tile over the entire region. The method used in the examples I found through google was to add the background tile image to the sprite texture, then enable "Repeat"; but these examples were using an older version of Godot.
However, when I add the PNG directly to the sprite "Texture" (load, or drag-n-drop), it gets automatically added as a "StreamTexture" - which doesn't have the "Repeat" property.
If I try and force the sprite texture to be an "ImageTexture" (which does support "Repeat"), then load my PNG into that, I get the following error:
The selected resource (StreamTexture) does not match any type expected for this property (Image).
I guess I'm going about this the wrong way for Godot 3.2.1. Can anyone point me in the right direction?
Thanks in advance,
Chris.