Hi to all
(Win10/Godot 3.2/GLES3)
While following a tutorial i encountered a strange behaviour. After a bit try and error I found ways to bypass the problem but I don't understand why it is this way. I have the feeling i missed some fundamentals on the way.... Can someone point me in the correct direction? (keywords to search for, some documentary how godot handels this)
problem In a 3D-Scene GridMap is not always displayed when WorldEnvironment/BackgroundMode is on "Clear Color". It seems it can display the GridMap or Meshinstances but not both at the same time. Camera-Symbol and Editor-Grids also disappear.
When the WorldEnvironment/BackgroundMode is on "Canvas" both are displayed. Same when a Light is active in the scene. When using GLES2 there is no problem at all.
It is probably a missed setting or an other stupid mistake on my side. I would really like to know where I made the mistake... Thanks for the help
light off and clear color
light off and canvas
light on and clear color
Steps to reproduce and Scene-Tree -Node --WorldEnvironment --DirectionalLight(off) --Camera --MeshInstance --GridMap
change Visibility (light, GridMap, Meshinstance) and WorldEnvironment/BackgroundMode