Hi
Here my solution to make a collision hexagon shape:
The trick is to use apothem https://en.wikipedia.org/wiki/Apothem
- having 1 as circumradius with this formula cos(pi/6) we will found the apothem (its a fixed number, for hexagon is 0,866)
It would be nice if Godot will implement hexagon collision shape. (Hexagon shape it is one of the most used shape in any game-engine/design software) Its not difficult to obtain using ConvexPolygonShape but it will be easy to have it already prepared where people need to resize it only.
What do you think? It is useful to have it in Godot?