- Edited
I have an issue with godot 2D Light and occluder, when my character is behind another object my light source is limited to the inside of that object when in reality he is just behind it.
On the first picture everything works fine, on the second picture my light source is getting block by the sprite and on the third one you can see that the light is blocked mostly on the x axis and also shouldn't appear on the bottom of the pillar. I am out of idea and was wondering if anyone could guide to how I could fix my issue.
Screenshot of the 2D light and occluder settings
Thank You