- Edited
So I have been following these tutorials: https://youtube.com/watch?v=Yvy8vQ-5O_w for starting my car-game.
Now I don't want to make my racetrack that way, but in Blender. I currently just have a basic racetrack mesh which I have exported to gLTF (because I did the same thing with the car). I can place it in the scene, but then what? How do I make it so it has collision detection? I found this tutorial ( https://youtube.com/watch?v=hzPuWgkn6bE ) which makes the process of doing it in Blender and detect a collision shape automatically. But since I'm still learning, I do want to know how the manual process goes, in case I'm not able to do it as described in that video (which I haven't tested yet). I'm able to deduct that I have to go into the Spatial instance, where the mesh is. Add a StaticBody as a child of that mesh, and in turn add a CollisionShape as child of the StaticBody. But then what? In CollisionShape I want to select my mesh (.gLTF) again for the property Shape. But that doesn't seem to work. Can't I use the same mesh of the road as the collision shape?
Cheers