- Edited
Hello,
this is as much a 2D question as it is a 3D question. I am looking into the Inverse Kinematics system in Godot, but I can't find how to add a pole vector. Pole Vector is a fundamental component of IK, as it is used to control the bending direction. Many IK examples I see in Godot it are left uncontrollable, resulting in Legs and Arms bending the wrong way.
Looking in the docs I can't find any reference for it; Is there a way to create a pole vector?
Thanks!