- Edited
Hi,
I've started my first project in game development. I'm a bit familiar with 3D modeling and am a graphic designer with somewhat of programming skills. I always wanted to make a fighting game, but quickly noticed that its not something to go on for a first game, design/animation wise or programming. So I'm starting out with an arcade racer with Split Second as inspiration.
I created the model in Blender v2.8x and started of a base script and adding my tweaks and functions to it. Currently I'm at a point where I first want to get the basic controls and physics down. If those are fixed, I'll go on to creating the first track. When I got 1 car design (already have that) and one track designed, I'll go on to script the gameplay bits into it. I also want to prepare it for VR functionality if things go well. So I try to keep the polycount down and keep shaders to a minimum I guess. Still looking for a visual between low poly/cartoon and realistic.
A video of where I'm at right now can be viewed at: https://youtube.com/watch?v=f_AA6MHzi1Q
Although I know I have to keep my expectations down, maybe letting people know will help me find the energy to push through and also get advice in the areas I struggle with. So here is keeping fingers crossed for a steady progress and hopefully one day pass the finish.
Cheers