Hello everyone !

I have a tilemap where I can move my player. I click on the tilemap to move the player according with a navigation path. It works well. Now, I have somme texturebutton at the bottom of the window (yellow squares in the player interface area). When I click on a button, it does nothing, and the click is always taken as a move order ! How can to tell Godot it is not a move order ?

On the button nodes check the mouse filters, make sure it captures and stops and doesn't let the mouse click pass through to things underneath.

3 years later