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  • Perfect Game sandbox RPG (hopefully MMO)

Hello everyone, i was working for a quite time on some rpg game like Mapple Story and Terraria combined i dont have a name for the project yet, i just call it Perfect Game for now.

Game Features: Craft System: harvesting trees/bushes and enemies getting you materials to craft with. also scrolls that lets you "learn" new craft skills, such as weapons, better gear and more.

every gear item with different stats.

Character Customization: fully customizable character! so far 1200+ possibilities for custom hero.

Equipment: every equipment has his own attack animation as well as COMBO attack when pressing in order with other keys..

there are much much more done and much much more to go. so let me know if there is something you guys intresting in? i also listen to people as i develop, keep the ideas comming

Damn Perfect Game, that's an ambitious title you've got there! Character creation looks really cool, keep up the good work!

Looks like you have a good start there.

thanks everyone for the comments. here is a quick list for all the UI, all of them are fully functional: - Character Stats - Quest Tracker - Chat - Inventory (drag/drop, split, equip) - Character menu (Equipment,Stats,Skills, Quests) - NPC Dialog - Quick bar (shortcut items) - Help UI - Item Inspector - "Welcome to town" popup that shows when the player switches worlds.

and one more picture just to keep it going:

Just to keep you guys Updated:

working now on a new Equipment set: Pirate Set Im also planning to add Additional stats when full set is equiped, such as +% gold gain or faster travel or so.. also, just to make things little bit complicated, the armor is gender locked! the rest are not. maybe i will lock them also.. not sure..

so far those are the available equipment set i made:

Full Pirate Set: + Armor (done - gender locked) + Gloves (done) + Helment (done and looks cute) - Belt - Sword + Boots (done)

tell me what you guys think?

just finished full Pirate Set: this is what it contains: Boots, Gloves (with hook instead of hand), Pirate Sword, hat, belt and armor.

tell me what you guys think of this look:

6 days later

just to keep you guys updated: Created new enemy: Green Snot with the epic animations. also added new feature: now when you press 2nd jump, it starts training your stamina, so you cannot jump all the way. keep your stamina UP :)

just made new UI, tell me what you guys think?

im starting to work on new awesome mechanics with crafting and Disassemble items.

i will keep you guys updated :)

I like the clean and simple look, but the icons and the text should stay in the certain box.

didnt even noticed that.. had a lot of stuff going on with my game.

but it was an easy fix.

working now on item Disassamble UI. so far, it looks like this:

btw, @"Mighty Mufflon Games" your game looks awesome as well. i see you got there a team working with you. while i struggle alone

Thank you. :3 I'm always impressed by people who make everything on they own. My respect for that!

new update for the guys who likes crafting and unique items: i finished most of the work for my Disassembling and Crafting system.

the system works like this: the items that inside your "Skills" tree are all craftable by using the correct ingredients. every item you can craft gonna be unique from each other

its actually up to your crafting skill how many additional stats can be added to your crafted item - craft more to get ur crafting level up

Q: how to get skills into my knowlage tree so i can craft it many times i want

A: just gather 5 items of the same kind + special crafting diamond and you will recive a scroll that you are able to learn as a skill!

Q: how unique the item can be? A:

your crafting skills are limitless, the items and unique scrolls are created within the game. no item can be the same!

enough with mechanics. time for view and play experience!

  • added some particles for 2nd Jump,
  • fall down from height there is a dust particle
  • Blood effect when hitting enemies (every enemy with his own blood colors lol)

yet another visual update.

Swing effects on swords, fists

also sound effects for attacks.

Introducing for new mechanics and new Items

  • magic wand been added
  • added charging animation
  • when releasing, the fireball is stronger and the kickback is stronger

thx guys. that means a lot. pretty soon im going to release the demo to see with you all how the game plays, if there is any adjustments i hope you will find this one interesting

ok guys, this is the TEST RELEASE

https://gogetax.itch.io/perfect-game

please try it and tell me what you think.. there are a lot of bugs and a lot of mistypes.. please send me feedback, i want to know what else should i change or add..

note: - the HELP window is not correct yet - there is equipment loot and Disassambly loot at bottomest left of the map. try to find it. .

@GogetaX : As promised I tested it. I like how it feels already. The douple jump is cool. Will you add running? Here are some bugs I have found. Don't know, if these known already. The values of the ingredients are transposed. The "aggro behavior" is strange. It doesn't recognize me even after I hit it. xD If I equip the boots, my legs vanish. :#

@"Mighty Mufflon Games" thank you for the test and the results.. that means a lot! im considering either Dash or Run animation when you press Double forward keys. not decided yet. this one is on hold..

"The values of the ingredients are transposed." whats that means? i couldnt find the bug.. can you show me?

"The "aggro behavior" is strange" thans for poining out, this gonna be my next fix.. the agro feels weird for me too..

"If I equip the boots, my legs vanish." can you show me that also? html5 might doing some weird things to my game.. not sure..

ohh i seen that boots bug. that is fixed right away

@GogetaX : "i couldnt find the bug.. can you show me?" "can you show me that also?" Can't you see the screenshots I attached?

WRT material requirements for crafting the amount required should be the second number, so if you have none it says 0/4 and if you have 23 it says 23/4 etc.

@Megalomaniak fixed that one, gonna be a lot of new updates on next patch. Next update: - quest bug fixes - Potions for stamina/hp - Death animations and respawn UI - Consumable/Active skill cooldown interface

Consumables are done and working! new animation for consumables new duration UI where you can see the duration of each skill/consumable new inventory items

and here is my Development list that i've done since last patch:

! Help Menu: ! + Update the Help Menu ! ! Player: ! + Death Animation ! + Remove equiped weapon while using potion ! + Unable to attack while drinking potion ! ! UI: ! + Create Respawm UI ! ! HTML5: ! + Fix the boots problem ! ! Inventory: ! + Create Potion for Health ! + Create Potion for Stamina ! + When moving Diamond to Disassamblty, move only x1 ! ! BG Effect: ! + Doesnt show on start ! ! Equipment: ! + After fast switching weapons, the animation is wrong ! ! Magic Wand: ! + Charging should show the fireball charging ! ! Skills: ! + When Skills window open, can use arrow keys to select different focus (WRONG!) ! ! Quest Track UI: ! + the text looks weird ! ! NPC Quest Dialog: ! + Text looks weird ! ! NPC Quest JSON: ! + add %QUEST_AMMOUNT% instead of STRING "10 kills" ! ! ! Quest UI: ! + the Categories doesnt work ! + When unselected quest, it still glows ! ! JSON: ! + Create Consumable/Active skill JSON ! ! Enemies: ! + when standing very close, get agro ! + agro resets when enemy getting hit ! ! Duration UI: ! + Add Inspection on each duration

finished quite few stuff for the game, including main screne when you can create your own character

video:

new update incomming.

anyone knows that is this skill tree?

if you do, im starting to work on something simalar to this.

but with my own rules.

you have 4 different paths to follow: Harvesting, Crafting, Combat and Acrobatic path. every path gives you different abilities and stats. as well are loot rate and others.. you can choose only 3 of 4 in a game.

this is what i got so far:

Really love the skill path idea! The sphere grid is the coolest aspect of FFX in my opinion. o:

14 days later

Hello again! i know i didnt wrote long time for now, but here is an update. so far, most of the mechanics and physics are done!

starting to work on the game tutorials wich includes questing and understanding the game mechanics.

for that, i made few simple helpers that will help me build the game content faster

here are few examples: Item Creator:

The NPC quests are gave me a hard time, so i decided to create Quest Creator also:

and the final result:

few more updates that i've done so far: Better physics for NPCs and created new world using new map for the tutorial. where the NPC will guide you thought the whole tutorial..

Nice progress! The quest editor looks like it'll make your life a lot easier, I've tried making quest editors in the past and it's pretty tricky.

9 days later

ok, so few new updates: 1) added few more skins to the character, now there are about 6k unique character customizations you can do :)

2) i redesigned the NPC Dialog system to look little bit more professional:

3) Created a simple AI for NPCs so they can travel around without falling or getting hit by the walls

Currently im working on the Tutorial Quest so you will get everything going once you log into the game. stay tune, i going to release it pretty soon :)

"now there are about 6k unique character customizations you can do" That is insane. xD

"stay tune, i going to release it pretty soon." Release time! B)

10 days later

ok guys, i finally ready for the 1st release for the forums.. the game is not finished yet and there is a lot of stuff to do. but i want your opinion how game runs and look so far. This game has few quests and few NPCs so far. but those are just a tests.

also i went overboard a little and made colors for a hair also. so including the hair, you are able to create your own character with around 300k of Unique characters! Please post your character design you created using this game. i would like to see how awesome you look.

also I've included some items to start with in your Inventory, you can access it right after you choose the character and hit the PLAY button.

you can play around with the items.

tell me what you think overall of the items and the game design.. the game is little bit clunky but i like it so much..

Enjoy the game guys. tell me what you think..

https://gogetax.itch.io/perfect-game

Here's my character. I just kept clicking random all until I found something funny.

I gave the game a go. The character selection screen is pretty well done I think. <img src="https://i.imgur.com/I351WUU.png"> </img> I defeated the training dummy although it did take quite a while to figure out how to attack, but after that I couldn't really find anything else to do in the game. The graphics look nice and I like the atmosphere created by the music. I also couldn't figure out a way to equip any weapons or items. I think if you can add some more story and gameplay elements you're on a good path though, keep up the work!

I defeated the training dummy although it did take quite a while to figure out how to attack, but after that I couldn't really find anything else to do in the game. The graphics look nice and I like the atmosphere created by the music. I also couldn't figure out a way to equip any weapons or items. I think if you can add some more story and gameplay elements you're on a good path though, keep up the work!

@Hippo First of all thanks for the feedback, that means a lot to me.. at the start of your game, there is a Help popup that shows you the keyboard layout to play this game. the game only has few quests where you can take from one of the NPCs inside the game.

to equip items; there are 3 ways, basically its the same like in most MMORPGs 1) Double click to equip 2) Right Click > Equip 3) put the item into Quick Bar and press the key on the quickbar to equip.. all of those are pretty simple rpg game equipment. all of those are explained inside the Quest you take from the NPC ..

the story and gameplay elements are inside my development path. there are also a lot of other stuff that there is already inside the game, but i didnt included its funtionality into the game, such as Disassemble Items system where you can create your own unique items as you progress..

and since you didnt do the NPC quest, you might didnt noticed there is a Skill Path where you can progress to make your character stronger..

but thanks for the reply everyone, i glad you enjoyed it :)

Walked all the way to the right and then double jumped into the wall there and got stuck inside the wall in a falling animation.

Also when taking the bush gathering quest I noticed that the whole quest giver interface was rendered inside a scrollcontainer. You probably only want for the quest steps/explanation to be inside the scrollcontainer or perhaps have two separate scrollcontainers, one for each. As it was scrolling up down caused each of the halves to shift at different rates.

thank you very much @Megalomaniak for this feedback.. who knew disabling/enabling your own collision in order to jump on and off the platform will have this issue with the rest of the map.. didn't think about it haha..

i've gathered a lot of info from those test, and there is a lot of stuff to do in this game for the next patch. thank you guys very much!

btw, not sure if you guys tested it, but here is a charge attack on the Fire Wand i included inside the Inventory you guys can play with..