• 2D
  • TextureAtlas not working for Particles2D?

I'm trying to use a texture atlas with Particles2D. I want to use a specific particle texture from a .png file with multiple particles on it. The issue is: When I use an atlas with a marked region, it will still display the entire texture file at once. Am I doing something wrong or is this a bug?

Here is a screenshots to clarify.

Hi. 1. Clear your atlas texture settings and simple drag and drop your sprite into texture . 2. In CanvasItem-section click Material -> NewCanvasItemMaterial. 3. Check Particles Animation. 4. Specify how many horizontal and vertical frames you have in that sprite. 5. Go into Process Material -> Material. 6. Scroll Down and find "Animation Section" -> Offset. 7. Specify wich frame you whant.