- Edited
Hello,
I'm learning Godot and I am trying to work with a GridMap. The player is KinematicBody (a ball) that can move forward / fall. The world is composed of two elements: one GridMap composed of 1x1x1 blocks (blue) and one StaticBody (red) associated to a collision shape
When the ball is rolling on the StaticBody everything looks fine and smooth. When the ball is rolling on the GridMap blocks there are "bumps" between each blocks
In my MeshLibrary the MeshInstance has a StaticBody as a child, which has a CollisionShape as a child which is a block of the same size of the visible geometry. I have tried making it a little bigger/smaller but it does not help.
How do I avoid the bumps between each block on the GridMap? (full project enclosed) You can move the ball over the red StaticBody to test what works.