Hey,
I'm struggling when importing a character with animation clips. In Blender I have 2 actions (fake user), idle and run. When I'm importing it in Godot, I'm being asked to create a new inherited scene. After doing this I see all the sub nodes greyed out. In the AnimationPlayer I only see the idle animation and when opened in the inspector for checking looping, my animation is not looping. Moreover when I modify and re-export the character nothing is updating in godot even after cliking reimport.
Can you guide me through a correct workflow ?
Thank you in advance.