Hi everyone, I have a question regarding textures.
I have a Polygon2D node representing a side view of a wall with a brick wall texture assigned. The wall height may vary, so instead of stretching the texture, I want to show the same texture more than once, stitched together as one texture.
So for example have a texture that is a single row of bricks, and create a 10 brick tall wall texture dynamically when needed, by having the same texture repeat 10 times, as a single texture. I don't want to display multiple sprites, or use the texture repeat flag. Is there a native Godot solution for this?