@Dschoonmaker said:
Looks like a nice game! I'm interested, what are the details? Is this professional? Are there certain requirements you want us to fulfill?
Hey thanks Dschoonmaker. I'm not sure what you mean by professional? Yes, I want to publish the game and sell it—and I'm a career 3D artist and animator, so this is not a hobby project or test but an actual playable commercial and for profit game (is that what you mean?). I have created/will be creating assets, animating, writing, and have strategies for achieving the technical systems—for instance the method to program the features like mountain ranges, rivers, etc. I simulated these things in my 3D software (using Cinema 4D and Blender) to test the procedural techniques to get the results shown in those images.
So I have a lot of the planning and method of execution figured out, with of course feedback and collaboration of the technical talent. So I need the coder to help build and code the game and implement my plans and functions, design and implement AI, inventory systems, combat and magic dynamics, and multiplayer/network integration. Anyone involved can also help in the lore, design, and creative side if they wish but not required at all, and I want their experience to help guide the direction of the code and technical strategies. They'd also need to be able to do general animation but also procedural animation in GODOT to help with game compilation. I'd also like them to be able to do weather and atmospheric/particle systems (totally open to learning this as we go too as long as the basic competency is there), and illumination/ray tracing as well (not realistic—I want a hybrid, stylized appearance like in my concept art, not realism). I've also got a plan for production which can get us to a satisfactorily playable game to release so it can start to help us fund the project and pay ourselves, before tackling the more ambitious features like procedurally generated towns and cities, castles, NCPs, lore, more MOBs, etc.
What's your experience and coding ability like? EDIT: just saw your clouds! Very cool. That could work really well with the voxel style this game has. Also looks like you've got land and a castle theme. Very on pointe.