Hey there! New to Godot, new to the forums. I hope to be here a lot more, as my intent is to start a game dev company using Godot as our engine of choice.
Any who, my question is this; on Godot's feature page it clearly mentions under "Create 2D games with ease" this...
Tile map editor with auto-tiling, rotation, custom grid shapes and multiple layers. But alas, I can't seem to find or have seen anyone use layers in the Tilemap editor. Is this referring to the fact that you can layer Tilemap Nodes themselves? Is there a prohibitive performance cost associated with doing it this way? My intent was to have give or take 8 layers of tiles to make all the effects I want to happen.
Secondly, is there a way to arrange the tilesheets in the painting menu so that it makes more sense? The tile atlases are unordered in the panel, but in an editor like Tiled your whole tilesheet appears as if you straight up opened the tilesheet in an image viewer. How do you guys usually use it? Is there a way to change how it's displayed? I wouldn't need Tile atlases if I could simply open the tilesheet itself without splitting it into pieces.