Please excuse the highly noob question. Within the Godot IDE project settings, how do I decrease the size/resolution of the debug screen within the IDE without changing my project layout size? My computer has a 1920 x 1080 resolution, the mobile resolution I am targeting is 720 x 1280. This causes the bottom of the screen to appear out of sight when running a test. Thanks for any help!
Godot IDE debug display resolution change
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What do you mean debug screen? Do you mean the game preview/run window? If so you could try using the test height/width in combination with the stretch mode settings from project manager/window settings.
That is, set the test width and test height to half your primary width and height, and adjust the stretch mode and its related variables to get a game effectively rendering in a scaled down fashion while remaining the same aspect ratio.
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Thanks for responding. Yes I am referring to the 'Play/Preview' (F5) screen. I was afraid you were going to say something like that =) I'm still learning how to use and layout all the controls properly. I suppose this is a good way to learn how to use those HBox and VBox containers and make sure that my screen layout scales correctly between all the different phone screen resolutions.
Right now I am in the beginning stages of learning to use Godot and was targeting a specific resolution....my phone. I was hoping there was a quick way to reduce the size of the Preview screen for now, Guess I just have to go back and do it right. Thank for the help.
Well, anchoring should help you deal with it pretty easily, but I guess it might take a bit of time just getting to know and used to the different control nodes to know what to anchor which way, yeah.