In the Godot docs, it says you can create a Quat by passing in a Vector3 of euler angles. https://docs.godotengine.org/en/3.1/classes/class_quat.html#class-quat-method-quat
However, when I try this i get the error: var quat_delta = Quat(Vector3(1, 1, 1)) Invalid arguments for 'Quat' constructor.