Hi everyone! I have a problem that I just can't seem to figure out. I have a project that should play a sound. I'm using a normal AudioStreamPlayer with a .wav file. When I run the project on my PC, running Linux, sound works great. But when I export for iOS I get no sound at all no matter what I do. Godot is version 3.1 and the iOS App runs fine otherwise. I have tried different wav-files as well as switching from stereo to mono.
Is there any known errors with sound on iOS, or have I simply missed something? Any help would be appreciated! :)