- Edited
I'm making a mobile game with Godot and have currently implemented Google AdMob as the ad network provider. It was kindof a PITA to implement and still doesn't work correctly on iOS. I'm sitting here trying to figure out why and it just occurred to me that even if it did, the simple statement is that so few people are ever going to download my game and play it regularly it kindof doesn't matter. This because I don't have the kind of money to seriously promote the game and because I can't promote the game I can't get enough active monthly players to make admob payout. While making an indie game isn't the kind of thing you get into for the money - I feel like there has to be something better out there than AdMob and I'm wondering if anyone out there knows what that might be. I'm looking for something that: enables indies to meaningfully promote their work, support the work of others, and do so on a 'beer money' budget is transparent to both publishers and advertisers with respect to cost, payout, and placement * provides 'beer money payouts' for games that have, by industry standards, low to non-existent numbers of regular players