I realize that 8k is way overkill for even a PBR material, but, I was just experimenting with textures. Just for fun, I was using the 8k version of some free textures. Importing them took a REALLY long time. It was over 10 minutes just to import them(5 files) into the project. Then, adding each one to their appropriate slot in the Spatial Material took several more minutes each(and pegs all 8 cores of my cpu). This is compared to only taking a few seconds to do both for a 2k material.
So, is this a bug? A feature that might be addressed in the future? Any insight as to why it would take so long? I'm wondering if there might be some optimization for importing smaller sized images, but greatly increases on the larger sizes. I'm not above editing config files or even experiment with changing engine code. I'm an experienced programmer, but a newbie at games & 3D so I'd need a little guidance to point me in the correct direction.