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  • [Unnamed] Sandbox RPG (Hopefully Online)

Hello everyone, i wanted to post this for a long time already.. didnt had a chance yet lol Im working on RPG Platformer Sandbox Online game.

I've been thinking a lot before i started it, i want to make something simalar to Mapple Story and some random Sand box survival game.

so this is a MIX for both of them.

Features: - Character Creator (Male/female) and the Wearing! - Inventory Dialog - Chat Dialog - NPCs - Quest Log Dialog - Skill Tree Dialog - Item Inspector Dialog - Equipment Dialog - Quick Menu - Shortcut Bar - Json database for Inventory Items, Quest Logs, Character Creations

My Progress:

[This video is x2 speed of the original.. dont get scared lol] Please subscribe me on youtube for more!

What you guys think so far? i will keep updating this post once i get new stuff for you.

Character Creation (rough edition):

New Progress: - NPCs - Quest json Database - Quest Tracker in action!! - Camera Zoom In/Out when you talk to NPC

New Update: -Added Weapons (4) -Added Weapon Attacks like when weilding a Gathering Tool, only using the Gathering Tool's animation. so when you weilding a dagger, there is no chance you will play "Gathering Animation" on it. -Added Day/Night cycle.

basically, same key (x) will be doing everything: Gathering, Attacking, Talking to NPC - easy to understand

Hey @GogetaX , seems like you work very active on your game! I like the idea of using video footage for a better insight of interested people. I wish you much sucess with this project! :)

Thank you very much. i know this project can be a real pain in the azz for an Army of One guy.. thats why i do it step by step. i've been working lately on new stuff such as Enemy AI , character status such as level, xp, hp and so on.. and also on Hit Points.. soon new video that will show this in action..

by the way, i'm planing very soon to release the game as an offline demo version, i want you guys to experience the Movement and Feel of the character, to see if something is missing or something is not "satisfying" about the game play.. i will need your comments.

good news everyone! the AI is mostely finished with Flying Enemies! its getting late here, i wanted to push a final update for today..

New Update: - Enemies AI (can attack you also) - Weapon Damage (Attack back the scary monsters) - DayNight Cycle dont go to caves alone.. its SCARY!! :) - Enemies have HP - Equipment attack Power - Status Bar, HP, Level and XP!

12 days later

Hello everyone, i didnt posted long time already, but that doesnt means i didnt worked on the project. i did some overall play and feel fixes. - added few new types of monsters (Zombies!!!) -made some damage indicator floating on enemy heads when they take damange. -Random Item Drops from monsters, where if there is just one drop, you get the item shown on the floor - more than one drop? you get a Silver Chest - more than 3 drops? a GOLDEN CHEST appears - UI for looting

i think all whats left is adding Wearable items like Boots, gloves and so on. Note that in this game, every item heaving special ability for example: Dagger: can do Air attacks Blue Sword: Chain attacks, where the 3rd attack launches the enemy up in the sky

and the next thing is for armor: for example; Boots - will give you ability to Dash forward Necklace - gain life steal maybe? and so on..

the Possabilities are endless.

so far, i need your help guys, based on the game you seen so far, i want to create a name for the project.

any ideas for the name?

Thanks.

It looks good, and it definitely achieves your goal of it having a Maple Story feel.

I'm sorry I can't help with the game name though.. it took me over a month just to decide on my own, lol..

Good news everyone, i bought a server that i can use in future updates when i start working on the multiplayer, for Account information and such..

im trying to do some final touches to finish the offline playable version for the community. so far, i've finished and polished quite few stuff: - Objects that not on screen will be hiden (enemies, NPCs) to increase the FPS - Gender Selection at the NPC, you can change the gender (thats temporary option) - Added Boots Equipment (each equipment has his own skillz, THOSE boots can give you a dash ability) - Double click on item to equip and withdraw - Added an option where you cannot equip item when its not on your gender (Male cannot equip female items) and it shows RED in the inventory - Updated Item Inspector for more stats like (+ATK, +DEF, Gender related and such) - Inventory items can now be droped

in the last two days i did some crazy stuff with the game just to let the finished version work properly that you guys can enjoy!

here is a sneak pick: just few emotes.. i hope its cute enough

Well, im more or less ready to release the Offline version.. should i post this game into godot game library? if so, how? lol

well i've been working a lot last few days to finish this..

so far, i've got EVERYTHING that MMORPG needs - Crafting System - Quest Tracking and Quests - Help Menu - key hints hovering when you need to press - new Emotes (Kiss) - Dropable items - Inventory, status, menus EVERYTHING!! - Dragable items in inventory - Each Equipment is Special (Dash, Air attack, chain attacks) and more..

few new pics: Ledge Detection(cannot do long jumps):

new Dash Animations (works only with items that gives you "Dash" ability):

Love Emote:

Dragable Inventory Items:

Dynamic Chat popup:

few new Updates:

    Website:
    [x] 1) Move Server - Moved Server to faster bandwidth (soon the game will be online)
    
    
    NPCs:
    [x] 1) Add Equipment from json - NPCs can be also equiped with items
    
    Items:
    [x] 1) Rename Purple to Dragon Equipment
    [x] 2) Create Full set of Dragon Equipment (Helm, Belt, Boots, Gloves)
    [x] 3) Create Dash Attack Animation
    
    Quick Bar:
    [x] 1) attach single item to Quick Bar instead of multiply
    [x] 2) switch between items
    [x] 3) Drop to remove
    [x] 4) Create new UI
    
    Inventory:
    [x] 1) Split Item Dialog
    [x] 2) Locked Items are not updated when dragged
    [x] 3) Create new UI
    
    Character:
    [x] 1) Create low Light around the character when Darkness comes!
    [x] 2) Add Dash Animation to Air Attack for Dagger
    
    Chat:
    [x] 1) /FPS not working
    
    NPC:
    [x] 1) Stop dont use E while in chat

http://streamproject.online/JPHT3nQ6kX.gif

Good news everyone! the offline version if out on itch!

https://gogetax.itch.io/myrpg Post here a screenie of your hero with one of the next emoji u type in chat: /cry /wow /mad /hey /love

please check it out.

while it loads: i started to work on music, so so far i have:

Music [x] 1) Create Idle Music [x] 2) Create Battle Music [x] 3) Create Cave Music

SFX: [x] 1) Create Fist Hit SFX

lol nice goal u had there.. note: if u will find/equip Dragon boots, they will give you additional jump point PLUS dash forward.. it will be much easier for you~

I later got all the items and completed the quest. its a nice game, although cant say i agree with the sprite used for female characters. I actually want to make something similar to this, but busy with other projects. I cant wait to see if it becomes a true mmorpg.

5 days later

although cant say i agree with the sprite used for female characters. Explain? if the female should be changed somehow, tell me.

I cant wait to see if it becomes a true mmorpg. well indeed im working pretty hard to make it all work.. and so far: