- Edited
Heya, first-time poster here :)
Recently discovered Godot, been goofing around trying to create an open world playground. Don't have a game in mind, just doodling with my terrain assets and learning Godot. Super impressed with the engine, really dig the architecture.
Watched Jeremy Bullock's excellent FPS controller tutorial and built a terrain using Houdini (for geometry and utility masks) and BMD Fusion for creating a landscape texture and normal map fun.
Im going for a pixelated look for anything up close but with the added benefit of "realism" in the distance. Like how painters can paint with realism but when viewed close up its all just blobby brush strokes and textures. I wanted to follow a somewhat similar approach.
Don't know where this little project will take me, but I'm having fun learning Godot and basic game dev.
First pass "game", capture from Godot. https://gfycat.com/whimsicallankydwarfrabbit
Worked on textures: https://gfycat.com/whoppingnaughtydugong
Second pass working on updating the terrain asset. Note these are rendered in Fusions OpenGL viewport, but I should have visual parity in Godot soon enough :)
Heres's a screen grab of how I've set up the terrain textures in Fusion https://gfycat.com/UntriedNervousGoosefish
Im going to try to do a dynamic day/night cycle with layered (pixelated) Terragen clouds next up. Then moving on to implementing scattering of vegetation and rubble.
ps. how do I resize the images in the post ? Would be great to show them slightly bigger. Also, can the gfycat videos be embedded ?
-redhoot