• 2D
  • How to make certain cells of tilemap transparent on conditions

I want to use a map visual similar to those of RPG maker. But I do want to be able to see behind the walls when the player is there... I don't know how to that.

If anyone has a hint on how to do that, I will be happy. Even better if it's a tuto :smile:

Not sure if this will help or if you have seen it already, but it appears someone on the Godot QA site has asked a similar question. There is a answer there with shader code that drives the effect.

Maybe the answer on the Godot QA site will help?

I haven't seen it. Thank you ! I may be able to work something from that :smiley: