Hi there,
just trying to statically position some controls in a VR application. To this end, I added a control node inside an ARVROrigin an set its anchor to "center". When setting the viewport's arvr property to false, the control appears in the middle of the application window, as expected. However, when activating the stereoscopic view by setting arvr to true, the control appears off-center in each of the two partial views (shifted towards the top-right corner, to be exact).
So I wonder what would be the correct way to place HUD items in a VR application?
Cheers --
Torsten