@aztecsensei said:
wow! looks like you have lots of experience!!! :o
i wonder how long you been on gamedev?
Thanks, though I'm not sure if I'd count myself as experienced. I still feel like a beginner most of the time :lol:
As for how long I've been doing game development, I guess there are two answers:
(Realistic answer):
I have seriously been doing game development for the past four years or so. I started taking game development seriously when I started entering game jams and I realized I could actually make games people might like playing.
I then started researching and making lots of games without any tutorials/guides/templates as a way to really learn how games work. Many of the games were just prototypes and there was lots of trial and error, but I really learned a lot! The quality of my games has improved dramatically and now I can generally do what I set out to do in game development (assuming there is enough time and resources).
(Technically correct answer):
I have been doing game development for around ten years. I had no idea how to program when I started, so I decided to learn both programming and game development at the same time (I was young). I was motivated because I wanted to make amazing, AAA quality games (I had really unrealistic ideas of what a solo game developer could do at the time). I talked to a friend about it, and he suggested starting with Python and Pygame so I could learn both game development and programming at the same time.
I then started working on prototype and beginner games, that I never released, for most of the ten years. During that time I jumped programming languages several times, and tried a bunch of game engines. I followed lots of tutorials, took online courses on programming, and tried several game templates.
As I started entering game jams, I found out people might like playing games I make, and then I started taking game development seriously and tried learning as much as I could about the process by making a bunch of prototype games.
So yeah, I've been doing game development for four years, give or take a few months. :smile:
@MagicLord said:
Not sure i got this issue on Unreal 4, it doesn't uses Bullet physics but Nvidia physX.
I only had the issue once in Unreal Engine, and I think I was using UDK at time, so it's probably been fixed by now. I was just testing UDK at the time, so I probably did something wrong with my code/setup and that's why I had the issue.
I know I've had this issue a few times in Unity, which also uses Nvidia physX. I would not be surprised if the bugs are fixed now, since the last time I used either Unity or Unreal was several months ago.