@Ace Dragon said:
@GarromOrcShaman said:
Actually, Unity is way too bright causing permanent blindness. To make it dark you have to pay 150$ pre month... for something so stupid as color. GoDot is better anyway, it is just too young. Give GoDot some time to mature, to evolve, to grow.
Not defending Unity or it's EULA here, but it's possible that your eyes are just especially sensitive to brightness (or you prefer to use your PC in a very dark room).
As for the EULA, that is one thing that might draw more Unity users to Godot eventually. My understanding of it is that with the free version, Unity sends a large amount of telemetry data and the company knows all about your projects and what is in them. In addition, games made with Unity free have mandatory data collection on people who play them (so if players start bashing your project on privacy concerns, there is nothing you can do). In addition, Unity tech. reserves the right to change the licensing structure and the EULA at any time (such as when the paid tiers were moved to being rental only).
Anyway, the march towards better usability drives on (well over 100 pull requests merged in the past week), use the nightly builds off of Calinou's site to get the latest (and most usable) version (they are actually pretty stable a lot of times, much like with Blender nightlies).
You can use Unity offline, and why should you care if there is some data collected , you are not working on top secret thing but games and Unity must be aware who is using their software that is not a pirate version, and who published a game and what game. About licensing it changed, but it doesn't change each year and before Eula changes again you should had finished your game.
What would bother me the most would be the "Personal edition" splash screen that will not feet for a published game, because it suggests something very amateur :D
@Gonoob said:
@Ace Dragon said:
@GarromOrcShaman said:
Actually, Unity is way too bright causing permanent blindness. To make it dark you have to pay 150$ pre month... for something so stupid as color. GoDot is better anyway, it is just too young. Give GoDot some time to mature, to evolve, to grow.
Not defending Unity or it's EULA here, but it's possible that your eyes are just especially sensitive to brightness (or you prefer to use your PC in a very dark room).
As for the EULA, that is one thing that might draw more Unity users to Godot eventually. My understanding of it is that with the free version, Unity sends a large amount of telemetry data and the company knows all about your projects and what is in them. In addition, games made with Unity free have mandatory data collection on people who play them (so if players start bashing your project on privacy concerns, there is nothing you can do). In addition, Unity tech. reserves the right to change the licensing structure and the EULA at any time (such as when the paid tiers were moved to being rental only).
Anyway, the march towards better usability drives on (well over 100 pull requests merged in the past week), use the nightly builds off of Calinou's site to get the latest (and most usable) version (they are actually pretty stable a lot of times, much like with Blender nightlies).
I totally agree with you. That's why even Unreal is much better than Unity.
The weird thing with Unreal and Cry engine is that they introduced some new concept of "access to source code". It's not "Open Source" and if you would read Cry engine license then you'd understand why they are so desperate to sue people for not using their engine. :D
There is no better or much better, but what people need to achieve their goals without needing them to be engine programmers.
Unity is the easiest to use and to program, it's foundations are good, there is top menus with all tools list, and all tools windows are dockable where you want. The documentation is complete with examples for any features. This is why Unity is so popular among indies and why there is so much Unity games.
I even found Unity Transform lot more easier to understand than Godot Transform and Global_transform that are misleading, another example is align to Vector in Unity it's one argument and in Godot there is two, i could continue on and on but Unity is about simplicity.
I don' t understand some people hate Unity when it could allow them to finish their game with more features and better tools, and get them successful or make money.
Well, Godot like Unity in the past will need time to maturate and get good tools and foundations.