Hello, I try to create a player character. I want use a rigid body node, because I don't want to program all the micro-interactions. I had succeed to create a player's behavior with the apply_impulse method, but it isn't perfect, and I hope to find a solution on this forum. My principal problems are : -sometime the players locks, mainly on the edge of the land shape -on the mounted, the player's speed decrease very strong (it's normal, but I haven't idea to keep a nearly constant speed ) -after a running, the player glide -sometime the player go inside the ground
All this problems make me think that the method "apply_impulse" isn't appropriate. I think that the best would be a method similar to "move_and_collide", but "translate" don't work on a rigid body