Hello everybody, I am happy to be on this forum, I am a new user of Godot. I have a problem that I haven't found solution on Google : How create a shape (collision box) from a mesh. I have create a map on Blender with mountain and valley. When I export it to Godot I have a mesh instance, but I need also a shape adapted to this map. When a tried to convert the mesh to a convex collision it works, but it doesn't works when I tri to convert on a trimesh I can't continue my project whitout a shape on my map.
Convert mesh to shape
why not use convex collision?
Hello, sorry for this delay, I was not expecting an answer. Thank you I have find the solution off my problem, when I converted the mesh to a trimesh collision, the shape isn't display, but it exist and it work. Sorry for this stupid problem
Hi, this here looks like a way to get a collision for terrains (not only plains). But i dont understand it...so do you know an easy tutorial? for my terrains i use blender...but where can i create the mesh precise collision shape? in blender? in godot? hmm...do you know an easy tutorial for this? Thank you Neo
@NeoBerlin said: Hi, this here looks like a way to get a collision for terrains (not only plains). But i dont understand it...so do you know an easy tutorial? for my terrains i use blender...but where can i create the mesh precise collision shape? in blender? in godot? hmm...do you know an easy tutorial for this? Thank you Neo
In Godot, select the mesh node, in top menu you should see a new option "mesh" , left click on it and choose trimesh.
haha, thank you @MagicLord ! that is nice easy xD Neo