- Edited
I am using Godot 3, by the way.
I feel dumb needing to ask this because I feel like it is probably obvious, but I've spent hours trying various things and I just can't get it to work. I'll let you know what I've done so maybe you can say what I've done wrong.
I put a New [anyofthem]Mesh in a Draw Pass, and then a NewParticlesMaterial in the Process Material slot and the particles all stay the default white of the object no mater what the value in the process material color slot is. If I put a material on the mesh itself, it reads that material but the process material color still takes no effect. The only way I've found to change the color is in the Material Override section of the Particles menu, but that does not allow me to change the color over lifetime so it really didn't help me here.
My team and I recently made the switch over from Unity, so I am very new to this program. Any help is very much appreciated!