- Edited
I'm working on some simple scenes with some 3d collisions. My objects are modeled in standard scale. For example I have 1 meter long stick with a diameter of 8 cm. If I use a rigidbody and add a capsule collider of corresponding size, it falls through the floor. I've tried continuous collision detection and so on.
However, if I pump the physics fps to 300+ it seems to work. That is quite high though. Larger objects do not fall through on "low" physics fps like 60. I'm using 3.0 and the bullet physics.
Is this the way this is supposed to work?