The structure for the moving object is:
rigidbody
--collisionshape
--meshinstance
However, I'm exporting the scene from Blender. I need to check if the generated static collision objects have this order as well.
They're on the same layer since collisions work fine when pumping up the physics fps. On low physics fps the collisions work if I make the collision shapes larger. For example a capsule of diameter 0.08 does not work but a diameter 0.12 will work.
The objects aren't super slow, but not super fast either.