1: Create a image that’s just a white square
2: Assign that image to a sprite and make it the child of the area2D
3: Scale the sprite to fit the area2D’s collision shape
4: (Optional) change the color of the sprite using modulate in the materials field to get different colored backgrounds
The advantage of doing it like this though is if you scale the area2D, the sprite still fits. The disadvantage is that it only works for square and rectangle area2Ds.
That’s how I would do it, but there’s probably better/simpler ways to go about it :sweat_smile:.