• 3D
  • normal map strange lines

hey there,

I am relly having a hard time with importing normal maps into godot.! See the highpoly model in blender and below the model imported as dae into godot with normal map texture attached to it. Can someone tell me how I can avoid such lines arround the faces? Please Help! I am struggling with this thing since some days now. Any ideas?

Without looking at your UV map or normal map, my best guess would be that you need more padding along your UV edges. Also trying rendering the same model / normal map in blender or another app to see if you get the same black lines effect.

Hey there,

I did a quick render in cycles which looked OK so i thought the mapping and bake is cool. I again used the same bake as texture in blender internal and it got the same problem.

So i checked for the padding.... And yes you are totally right. I didnt knew that this is even possible to adjust. All tutorials didn't use this setting.

So after giving each island/face a margin everything looked much better.

Thanks a lot for pointing me into the right direction. Do you know a tutorial which maybe talks exactly about this and other texture issues?

@Ghost said: Without looking at your UV map or normal map, my best guess would be that you need more padding along your UV edges. Also trying rendering the same model / normal map in blender or another app to see if you get the same black lines effect.

No problem. This is one of my favorites sites. It is about texture baking, but the same general practices apply when making most textures. It has very good in depth explanation. wiki.polycount.com/wiki/Texture_Baking