Hi all,
I'm trying to import an animated mesh created in blender. I used the better collada exporter.
The character seems to be well imported, all animations are present but when i play them, the character goes weird. It seems like some bones are not positioned correctly.
Note that the character was created using manuel bastioni, so maybe the issue is related to that..
Better collada exporter options: - apply modifiers - triangulate - export animation - all actions - optimize keyframes - i also tried to play with the precision value with no success
I also tried many of the import options always resulting with the same behavior..
Do anyone have a suggestion here ?
Also, tried to compile godot 3.0 to test with upstream (used the master branch) but no import option is present at the moment. Will the collada import be improved to ?