Tested all 3 links, non of their Godot 3.2 alpha works when exporting to ios, I wounder when the official stable version of 3.2 will arrive.
Latest Godot builds
When it's ready.
- Edited
Edit: Accidental necro, but couldn't find another thread as relevant:
Is there some trick to getting the beta (3.2.4) through Steam? Enabling beta 3.2 branch just seems to downgrade to 'Godot Engine v3.2.2.stable.official' :anguished:
Windows 10 64-bit.
Thanks!
No idea about steam, I don't use godot through there. @Calinou any chance you might know whats going on with the steam deployments?
@Megalomaniak The betas aren't published on Steam, we only publish stable versions there. You need to go to the https://godotengine.org website and click on the relevant news article to download beta versions.
@Calinou is Vulkan always be required from GPU? i've tried to run Nightly Builds also test latest changes of tilemap. It's throws error.
is Vulkan always be required from GPU?
Right now, you need Vulkan support but it's likely that an OpenGL renderer will be available by the time Godot 4.0 is released.
why is nightly 600mb ?
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As written on my nightly builds page:
Builds on this page are currently less optimized than official releases since
target=release_debug
andtarget=release
exhibit various issues in the master branch. Also, debug symbols are kept in the editor binaries so that Godot provides useful backtraces when crashing. This makes editor binaries about 5 times larger than they would otherwise be, but it makes bug reporting much more effective.
I may strip debugging symbols again in the future, but probably not before 4.0 is released. We want 4.0 to be as stable as possible, and that requires giving the means for users to report crashes with useful backtraces :)
any news about when Godot 4 will support potato gpu's?
ERROR: None of Vulkan devices supports both graphics and present queues.
at: _create_physical_device (drivers/vulkan/vulkan_context.cpp:944)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
at: _window_create (drivers/vulkan/vulkan_context.cpp:1369)
ERROR: Can't create a Vulkan window
at: _create_window (platform/linuxbsd/display_server_x11.cpp:4494)
What video card do you have? I know they are working on a mobile/low-end Vulkan renderer, however a lot of old GPUs only support an older spec of Vulkan, or the drivers are not current (and will never be updated), meaning it is unlikely they will ever work. But please let me know your specific device so I can look into it.
+-----------------------------------------------------------------------------+
| NVIDIA-SMI 390.151 Driver Version: 390.151 |
|-------------------------------+----------------------+----------------------+
| GPU Name Persistence-M| Bus-Id Disp.A | Volatile Uncorr. ECC |
| Fan Temp Perf Pwr:Usage/Cap| Memory-Usage | GPU-Util Compute M. |
|===============================+======================+======================|
| 0 GeForce GTS 450 Off | 00000000:01:00.0 N/A | N/A |
| 30% 47C P8 N/A / N/A | 835MiB / 962MiB | N/A Default |
+-------------------------------+----------------------+----------------------+
+-----------------------------------------------------------------------------+
| Processes: GPU Memory |
| GPU PID Type Process name Usage |
|=============================================================================|
| 0 Not Supported |
+-----------------------------------------------------------------------------+
@boruok what does it say when you run vulkaninfo
in terminal/command line?
Megalomaniak oh, pretty long output, anyway here is link
WARNING: lavapipe is not a conformant vulkan implementation, testing use only.
So if I read this right, your hardware/driver doesn't really support vulkan at all and mesa is just offering a software renderer, but as the warning states, it's not a fully conformant implementation.
Sadly, that card is far too old, and released before Vulkan was even invented. So it will never work.
cybereality thanks, i think it's time to upgrade. This gpu was released on September 13, 2010
Well Godot 4.0 still won't be released for another 6 months or a year, so you can always continue using Godot 3.x for now. Even after 4.0 comes out, I bet 3.x will be maintained for a little bit for people on old machines. But videos cards have gotten down to almost normal prices, so it's not a horrible time to buy right now.
cybereality But videos cards have gotten down to almost normal prices, so it's not a horrible time to buy right now.
And even a 2 or 3 generations old GPU should be a significant upgrade at this point.
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So I found the cheapest current generation video card that will support everything. To be honest, it is not that great of a GPU, but the price is cheap and it will at least be good enough for development purposes.
https://www.newegg.com/asrock-radeon-rx-6400-rx6400-cli-4g/p/N82E16814930068
But if your GPU is that old, it may be time for a new computer. I realize that could be expensive, so maybe just getting that RX 6400 would be good enough while you save for a better PC. You can read the review here, you see it is not that good compared to recent video cards. But it will still be a lot better than what you currently own.