Note that builds hosted on TuxFamily are just stable releases, they host the official builds linked on godotengine.org.
@Ace Dragon said: @MohamedHany said: Will be there a nightly release for Linux 32 bit ? Cuz iam using Linux 32 bit Is there anything about your machine that would prevent you from installing 64 bit Linux (which should be just as free and Open Source as the 32 bit version)? Every CPU from the last 10 years should support it. I know this but i expected that the 64 - bit version to be so heavy on my machine since i only have 2GB of RAM
@Ace Dragon said:
@MohamedHany said: Will be there a nightly release for Linux 32 bit ? Cuz iam using Linux 32 bit
Is there anything about your machine that would prevent you from installing 64 bit Linux (which should be just as free and Open Source as the 32 bit version)? Every CPU from the last 10 years should support it. I know this but i expected that the 64 - bit version to be so heavy on my machine since i only have 2GB of RAM
This is a request to update the first post by adding this link. https://ifiregames.itch.io/stern-flowers-chibifire-com-godot-engine
It's another set of daily builds from a developer known as Fire. The Godot executable in his builds is much larger in size though, but it does not seem to have any adverse impact.
Done. :)
Tested all 3 links, non of their Godot 3.2 alpha works when exporting to ios, I wounder when the official stable version of 3.2 will arrive.
When it's ready.
Edit: Accidental necro, but couldn't find another thread as relevant:
Is there some trick to getting the beta (3.2.4) through Steam? Enabling beta 3.2 branch just seems to downgrade to 'Godot Engine v3.2.2.stable.official' :anguished:
Windows 10 64-bit.
Thanks!
No idea about steam, I don't use godot through there. @Calinou any chance you might know whats going on with the steam deployments?
@Megalomaniak The betas aren't published on Steam, we only publish stable versions there. You need to go to the https://godotengine.org website and click on the relevant news article to download beta versions.
@Calinou is Vulkan always be required from GPU? i've tried to run Nightly Builds also test latest changes of tilemap. It's throws error.
is Vulkan always be required from GPU?
Right now, you need Vulkan support but it's likely that an OpenGL renderer will be available by the time Godot 4.0 is released.
why is nightly 600mb ?
As written on my nightly builds page:
Builds on this page are currently less optimized than official releases since target=release_debug and target=release exhibit various issues in the master branch. Also, debug symbols are kept in the editor binaries so that Godot provides useful backtraces when crashing. This makes editor binaries about 5 times larger than they would otherwise be, but it makes bug reporting much more effective.
target=release_debug
target=release
I may strip debugging symbols again in the future, but probably not before 4.0 is released. We want 4.0 to be as stable as possible, and that requires giving the means for users to report crashes with useful backtraces :)