Note that builds hosted on TuxFamily are just stable releases, they host the official builds linked on godotengine.org.

13 days later

@Ace Dragon said:

@MohamedHany said: Will be there a nightly release for Linux 32 bit ? Cuz iam using Linux 32 bit

Is there anything about your machine that would prevent you from installing 64 bit Linux (which should be just as free and Open Source as the 32 bit version)? Every CPU from the last 10 years should support it. I know this but i expected that the 64 - bit version to be so heavy on my machine since i only have 2GB of RAM

8 months later
5 months later

Tested all 3 links, non of their Godot 3.2 alpha works when exporting to ios, I wounder when the official stable version of 3.2 will arrive.

a year later

Edit: Accidental necro, but couldn't find another thread as relevant:

Is there some trick to getting the beta (3.2.4) through Steam? Enabling beta 3.2 branch just seems to downgrade to 'Godot Engine v3.2.2.stable.official' :anguished:

Windows 10 64-bit.

Thanks!

No idea about steam, I don't use godot through there. @Calinou any chance you might know whats going on with the steam deployments?

5 days later

@Megalomaniak The betas aren't published on Steam, we only publish stable versions there. You need to go to the https://godotengine.org website and click on the relevant news article to download beta versions.

2 months later

@Calinou is Vulkan always be required from GPU? i've tried to run Nightly Builds also test latest changes of tilemap. It's throws error.

8 days later

is Vulkan always be required from GPU?

Right now, you need Vulkan support but it's likely that an OpenGL renderer will be available by the time Godot 4.0 is released.

5 months later

why is nightly 600mb ?

As written on my nightly builds page:

Builds on this page are currently less optimized than official releases since target=release_debug and target=release exhibit various issues in the master branch. Also, debug symbols are kept in the editor binaries so that Godot provides useful backtraces when crashing. This makes editor binaries about 5 times larger than they would otherwise be, but it makes bug reporting much more effective.

I may strip debugging symbols again in the future, but probably not before 4.0 is released. We want 4.0 to be as stable as possible, and that requires giving the means for users to report crashes with useful backtraces :)

a year later

any news about when Godot 4 will support potato gpu's?

ERROR: None of Vulkan devices supports both graphics and present queues.
   at: _create_physical_device (drivers/vulkan/vulkan_context.cpp:944)
ERROR: Condition "err != OK" is true. Returning: ERR_CANT_CREATE
   at: _window_create (drivers/vulkan/vulkan_context.cpp:1369)
ERROR: Can't create a Vulkan window
   at: _create_window (platform/linuxbsd/display_server_x11.cpp:4494)

What video card do you have? I know they are working on a mobile/low-end Vulkan renderer, however a lot of old GPUs only support an older spec of Vulkan, or the drivers are not current (and will never be updated), meaning it is unlikely they will ever work. But please let me know your specific device so I can look into it.

    cybereality

    +-----------------------------------------------------------------------------+
    | NVIDIA-SMI 390.151                Driver Version: 390.151                   |
    |-------------------------------+----------------------+----------------------+
    | GPU  Name        Persistence-M| Bus-Id        Disp.A | Volatile Uncorr. ECC |
    | Fan  Temp  Perf  Pwr:Usage/Cap|         Memory-Usage | GPU-Util  Compute M. |
    |===============================+======================+======================|
    |   0  GeForce GTS 450     Off  | 00000000:01:00.0 N/A |                  N/A |
    | 30%   47C    P8    N/A /  N/A |    835MiB /   962MiB |     N/A      Default |
    +-------------------------------+----------------------+----------------------+
                                                                                   
    +-----------------------------------------------------------------------------+
    | Processes:                                                       GPU Memory |
    |  GPU       PID   Type   Process name                             Usage      |
    |=============================================================================|
    |    0                    Not Supported                                       |
    +-----------------------------------------------------------------------------+

    WARNING: lavapipe is not a conformant vulkan implementation, testing use only.

    So if I read this right, your hardware/driver doesn't really support vulkan at all and mesa is just offering a software renderer, but as the warning states, it's not a fully conformant implementation.

    Sadly, that card is far too old, and released before Vulkan was even invented. So it will never work.