- Edited
Is there a way to code some of the tileset(map) into the scrips? (top down game style) For example, when the player walks over "grey tile" it changes to "Blue tile" or something similar? Especially if 'player' has a specific item equipped.
I've built a small test map with the tilesets and it working beautifully with collisions, I can't seem to find a way to reference the tiles for the script to see it in the godot manuals.
Thanks again everyone! Best community I've ever been with,